Update 1 - v0.21


Hey guys, welcome to my first devlog update! I think these posts are going to focus on game design and technical decisions. This way I can ask for feedback on specific choices I make during the game development process.  

So there were a number of minor changes this update, but the big one is dashing. The player can now hold a button to charge and aim dash, when they release it, they go flying in the chosen direction, destroying all enemies in their path. 

I was surprised by how fun this actually is to do in game, and playtesters seem to love it so far. Some brutal camera shake also adds a lot to the effect. It wasn't too hard to implement, especially because it's always fun to play with particle effects in Unity. The most challenging bit was getting the particles to go in the direction the player aims while their charging. After playing around with a number of different methods, it actually turned out to be two simple lines of code; 


Of course, one set of particle effects is never enough! Now the player spawns some ink-like particles when they jump and land, as well as while they run and are able to dash. 

As far as minor changes go, I worked on animations some more and made the levels easier by adding more platforms. And of course tons of bug fixes. Let me know what you guys think of dahing! I'm a little concerned that it's difficult to aim and control, but I might leave it like that so it doesn't make the game too easy ;). 

Files

OriginalSinBrowser.zip Play in browser
Jan 17, 2019
OriginalSin_Windows0_21.zip 28 MB
Jan 17, 2019

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